The Meaning of Life, the Universe, and Everything.
Brazil, land of Zuera
Yo! So I just checked the uptated GUI's and it seems it's all working fine, none missing
However, just two cents: The Inventory Hotbar's Cursor is kinda hard to see... I don't know if it's just me but it's not a high enough contrast with the normal outlines, so it kinda meshes up. I'd suggest a darker color for it.
And for the second cent, this one is less important, but the Brewing Stand GUI has the blaze powder silhouette in the fuel slot, no problem here, but since the blaze powder texture in the pack is based arround the 'flask' one it looks rather similiar to the potion slots, i think this might get kinda confusing. Tho, someone who has a brewing stand probably knows what they're doing, so i don't think it'll actually be a problem.
So yes, that's all, save for those points it's all nice and Dandy
Thank you for the feedback! It's really helpful. I've changed the hotbar cursor to a bright silver/white so it stands out more. And the blaze powder has been changed to a colorized version of the bottle so it should be more apparent there's a difference.
Way back when I made my first texture pack, I named it after my dog, Thistle. It was 32x32 and then I moved to 64x64 and named the larger one Wolfhound, but I kept my dog's name around for my username.
I'm really sorry to tell you all that yesterday I had to put Thistle to sleep. She was very sick with cancer and didn't have a lot of time left. She was a very special dog.
So, when making a new world you can chose the DeBug world as an option if you hold down SHIFT while you cycle through Amplified, Super flat and stuff.
This doesn't sound too fun, but it has every block in every state floating there, even unobtainable blocks and regular blocks in odd angles and stuff.
It might be handy for resource pack stuff, 'cause you can see the blocks in odd ways.
Dunno if it'll help or not! :3
(WARNING: DO NOT activate a pressure plate(Unless you want to), it will make unlimited item versions pop out until your game crashes! lol)
Four years. It's a pretty big moment, probably right up there with my undergrad graduation. It might be higher because I had to do it while working a job, but on the other hand, it doesn't carry as much weight because I don't need it to have a stable career. So I guess it balances out.
Good news! We are extremely close to having a Wolfhound customizer! I've got all the functionality I consider "core" done, which means it will create a texture pack so long as you don't do anything weird. I just need to do a little bit of testing to make sure this will work when it's running on a server... and then actually get it onto the server. And running on the server. Which I do not think will be as easy as it sounds.
Also this customizer is going to be really ugly. I mean, hideously ugly. I don't do front-end dev. That's going to be a learning experience when I try to make it not an eyesore.
In fact, here's a screenshot of how bad it looks. I'm especially proud of the magenta box that's cropped on two sides because figuring out what I did wrong with the css is pretty much at the bottom of my priorities of things to fix.
Go easy on it. I'm not sure how the bandwidth is going to shake out here and would prefer people not download a whole bunch for funsies. And I'm aware that it's extremely user unfriendly right now, but cleaning up the GUI wasn't part of the first iteration here.
I'm unsure if its a firefox issue or not but the customizer site seems incredibly slow on firefox, works well on chrome though.