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    posted a message on Chocapic13's Shaders

    V7 lite without shadows doesn't have waving beetroot plants and enchanted gear is a neon purplish-pink near light sources. Also the light emitted from torches, especially at night, looks exactly like daytime light which looks bizarre.

    Posted in: Minecraft Mods
  • 0

    posted a message on Burning skeleton horse?

    No, they don't burn in the daylight so I don't really know what to tell you.

    Posted in: Survival Mode
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    posted a message on New command: /redstone

    Seems pointless when you can use the setblock command. The extra convenience isn't worth adding in a new command. If that's how it worked Minecraft would have an overflow of commands.

    Posted in: Suggestions
  • 1

    posted a message on The Weather Update

    Mojang has purposely avoided adding something like this. It goes without saying that this would cause massive destruction and wouldn't be any fun.


    No support

    Posted in: Suggestions
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    posted a message on Tiny Skyblock House w/ Everything You Need

    That's nifty. Although the title says 'skyblock' which is kind of misleading with it being on a superflat world haha :P

    Posted in: Creative Mode
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    posted a message on Unlinking my twitch account

    How do I unlink my Twitch account from my MC Forums account?

    Posted in: Forum Discussion & Info
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    posted a message on What Are Some Cool Redstone And Commands I can Learn

    Functions have made life a heck of a lot easier too. Here's an mcf file I wrote that summons a ring of smoke around players. Just a little proof of concept to show what you can do with it.



    If you want to test it out for yourself, open up your .minecraft and find the world save you want to put it in. Go to /data/functions/ and create a new folder and just call it particle and then place the mcf file in it. Then open up your game and set a repeating, always active command block to run /function particle:smoke and you're set.


    https://drive.google.com/open?id=0B_FOTDr18BSwZ2hFaGRCeFRiU2c

    Posted in: Creative Mode
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    posted a message on Noob questions about enchanting...
    Quote from Toadrunner»

    Thank you so much for this information! It really helped me to understand what was going on. I am bookmarking your post so I can find it quickly again. :-)

    Also forgot to mention how crucial it is to have a fast source of exp. If you're going for maxed out gear, don't do it without an enderman farm. I'll link you to a great design by ilmango. Super cheap and quick to set up. Exp will be the last thing you ever worry about again with this baby. I use this design and I can get up to level 80 in about 20-30 minutes.

    Posted in: Discussion
  • 0

    posted a message on Creating a New World

    Superflat worlds and vanilla terrain are both going to look lame compared to what I'm about to show you...


    https://www.planetminecraft.com/project/downloadcinematic-custom-biome-terrain-map-4kx4k-worldpainterworldmachine/


    It's a 4,000 x 4,000 map so it's pretty massive. If that one doesn't suit you, there are plenty more that are just as awesome if you search around a bit. They're an excellent canvas to build on and very inspirational. Heck, you could build entire kingdoms and civilizations if you really wanted.

    Posted in: Creative Mode
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    posted a message on Noob questions about enchanting...

    From my own personal experience, I'll tell you everything I know. So as far as your question about the second enchantment from the enchantment table, those are referred to as 'bonus enchants' because you can get multiple enchantments. It's not guaranteed every time, nor does it show you what bonus enchantment you'll get if any; there's no way to disable the extra enchantments you might get.


    I've never seen it list the same enchantment twice in one session but that's not a bug, unfortunately it's just part of the game. If you're looking for a specific enchantment to put on your gear, either enchant books until you get the enchantment you want or enchant crappy gear you don't care about until you see the enchantment you want. The first option is more efficient though since you can use those books, so I'd stick with that. But to fully answer your question, the only reason you might want to choose the third tier enchantment over the second tier one is because it offers the highest chance of giving you bonus enchantments. Beyond that there's no other benefits.


    There's not really a 'wrong' way to go about enchanting but there's certainly ways that are more efficient and preferred over others. If you're enchanting some gear that will likely be lost on some sort of kamikaze mission in the nether, it doesn't really matter how you want to go about it. If you're goal is making longterm gear, you need to start from scratch. So for example, let's say you want to enchant a chestplate to the maximum. What you'll want to do is start out with a brand new chestplate that hasn't ever been fixed or had anything done to it in an anvil. Next you'll want to get a bunch of levels and enchant books at the third tier (level 30) until you have your protection IV and unbreaking III books. You can't get the mending enchantment from an enchantment table so you'll need to either find one in a naturally generated chest or trade librarians for one. Once you have the chestplate and those three books, in an anvil, apply the largest level enchantment first, which would be protection IV. Proceed to apply unbreaking and then mending, basically just going from the highest to lowest level. If you don't do it that way you risk the stupid "too expensive" tag. In the case you're enchant, say, a sword, the highest enchantment is sharpness V. Enchantment tables only offer level IV enchantments at maximum so you would need to get two sharpness IV books and combine them in an anvil to get sharpness V. Do not combine low level books into high level books. Basically the more you combine books and gear in an anvil, the more expensive it gets each time, until it reaches level 39 which is the maximum.


    I know that was a crapton of information and as funny as it sounds that's barely scratching the surface. That was the basic run-down of how it works but you can reference the wiki for help or if it's unclear message me and I'll help you out.


    https://minecraft.gamepedia.com/Enchanting


    https://minecraft.gamepedia.com/Anvil_mechanics

    Posted in: Discussion
  • 0

    posted a message on Mob Grinder Help

    Singleplayer or multiplayer? Spigot or vanilla? Any details you can give that might help would be great.

    Posted in: Discussion
  • 0

    posted a message on I NEED SOME MODELS MADE

    That'd be a pretty time-consuming project so I doubt anyone will do it. It might seem a bit daunting but I guarantee that you can do it yourself.


    Check out Opl's model creator and watch some YouTube tutorials on it:


    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2146545-opls-model-creator-free-3d-model-editor

    Posted in: Resource Pack Help
  • 0

    posted a message on Trying to remember the name of a mod.

    Have you tried searching Google with those keywords...?

    Posted in: Discussion
  • 1

    posted a message on Question about Optifine capes

    As far as I know, up until banners were added, custom capes weren't available. It was just the "OF" logo and you could choose the color but that was it. Almost positive.

    Posted in: Discussion
  • 2

    posted a message on No Crossplay for Java?!
    Quote from Herb_»

    Yep, Microsoft is demanding that over 20 million people upgrade to Windows 10, or they're no longer relevant. Because they'll make more cash that way, and don't care about the core community that made the game so popular in the first place.

    Well said, totally agree...
    Posted in: Recent Updates and Snapshots
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