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    posted a message on Iron Golem Spawning Question

    I really love the way screenshotters always use that off-kilter angle to show something that we're supposed to try to puzzle out for them...:P


    I'm pretty sure I know what the problem is, especially in context with your edit. Firstly, keep in mind that everything in Minecraft that involves detection of something else (ie, villagers and doors) stems from the foot level of the entity. Secondly, villagers will only detect doors up to 6 blocks above them or up to 3 blocks below them, and I think up to 16 blocks horizontally. This means that all your doors in your screenshot are completely unseen by any of the villagers because there's a full 5 blocks of space between where the villagers are standing and where the doors are placed. Since they can't see the doors, they cannot form a village and therefore there's no bounding box for the golems to spawn in.

    Posted in: Discussion
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    posted a message on Water Physics, Why?

    I actually can't think of a single farm design that requires the use of a fence of other non-full block that would now allow water through. There are reasons for using those blocks that have an impact on things like mob spawning and pathfinding, but you don't have to actually use them.

    Posted in: Discussion
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    posted a message on [1.13] Interesting Hidden Features

    AFK mode has been patched out of minecraft with 1.13. If you want to afk, you'll have to go old-school with a weight to keep the button physically pressed (which means no more moving away from Minecraft to do something else at the computer).

    Posted in: Recent Updates and Snapshots
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    posted a message on Mob farm, how to kill mobs and flush drops without a hopper floor

    The only mob that magma blocks won't kill is witches. This in itself is not a bug, as witches can easily drink potions fast enough to avoid dying, but due to a related bug regarding how Minecraft deals with "busy" mobs it means witches will never despawn while trapped on top of magma blocks.

    Posted in: Survival Mode
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    posted a message on Adding new blocks (newbie q)

    There are only two ways to add blocks in Minecraft:


    1)mods.


    2)retexturing existing blocks (this will mean you lose those original textures entirely)

    Posted in: Discussion
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    posted a message on How to keep animals safely

    Embrace the concept of free-range. Use flowing water to prevent mobs from going where you don't want them to go. If a mob is able to touch a wall or fenceline, eventually it WILL suffocate/glitch through, there's really no way to prevent this because of how the game was coded regarding mob position and AI (caveat: the recent/upcoming changes in the 1.13 snapshots could potentially fix this issue, even if only by significantly reducing lag.)

    Posted in: Survival Mode
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    posted a message on Can mobs spawn here?

    Yes. Regarding slabs and stairs, if you can put a torch on top of it then mobs can spawn there under proper conditions.

    Posted in: Survival Mode
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    posted a message on Update Aquatic (1.14): All Information We Have So Far

    That world is actually a Realms map. This explains the bark blocks and the nifty building going on.


    For the stone stairs, it's probably related to custom block creation rather than the simple addition of standard blocks. They're currently working on reworking the command structure (the thing that will break everything all at once), which makes it a really great time to test and explore projects that relate to that.

    Posted in: Recent Updates and Snapshots
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    posted a message on Woodland Mansion lava fire (combusts with no player assistance)

    Mobs on fire cannot set blocks on fire. They can set the player on fire, though. I've personally watched skeletons on fire ignite creepers and causing them to explode, but that was in a modded world so I can't be sure if that was a modded addition or something in the vanilla game.

    Posted in: Discussion
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    posted a message on A Change To Beds

    This is actually not true*; if any mobs attack you when you wake up it is because they were already close enough to see you and just outside the 8 block radius the game checks for mobs before letting you sleep (not letting you sleep at all if there are any). Otherwise, only a few seconds of in-game time pass when you sleep (same rate as normal) and mobs can't spawn within 24 blocks of a player so it is unlikely that any will get close enough to wake you up.

    Beds can potentially cause fall damage, or at least at one point could (beds were recently changed, so no idea if this got fixed or not). I've personally had it happen circa 1.8.9 that the game walked me off the scaffolding I placed the bed on, apparently the game only lets you get into the bed from a specific spot relative to it (one of the side blocks, not from the blocks at the foot or head). Based on what I saw, the game doesn't do any pathing validation to make sure not to walk blindly off a ledge.


    Additionally, the entire world is still actively being processed while you're sleeping. This means that an endermen could potentially walk across your sight line and aggro itself on you, or a polar bear cub could put you between it and momma bear (causing mom to hulk out and wreck your face). It's even possible--and downright stupid (or you were just so careless to not know it was there)--to place a bed close enough to a cage spawner that mobs will spawn from it while you slept. I assume an endermen could teleport in, snatch the dirt block holding up a column of sand, which would then fall on your head (likely breaking on the bed instead of suffocating you, but still no less the scary to have happen out of nowhere).

    Posted in: Suggestions
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    posted a message on Update Aquatic (1.14): All Information We Have So Far

    New info from the costume contest winner's questions to Jeb (seen from a recap video from Xisumavoid):


    1)The offhand slot is being changed to only be used for shields, maps, compasses, and similar items that can have an offhand application. Placing blocks/torches, mining, attacking, eating, and the rest are being removed


    2)blocking with a shield will require sneaking or backing up which I've heard is how they do it in Bedrock. The slot can still be used for storage, however.


    3)Mojang knows about the fix for ghost blocks, so apparently they're being fixed. (all Jeb said in response to this question was that they knew about it and are always fixing bugs...)


    4)shipwrecks will have loot chests. No word yet on what's on the menu for these in particular, or if loot chests will appear elsewhere in the 1.14 update


    5)coral block textures are (technically, already were) redone. The ones shown at Minecon Earth were old textures.


    There were also some general Q&A questions from Minecon Earth that are not necessarily related to 1.14:


    1)q: will the new textures be released with 1.13/1.14? A: the recently-announced redone textures are being bundled into a standalone resource pack that will be distributed by Mojang when they're ready. Speculation: Currently they will not be released for 1.13 or 1.14 (not ready yet), I'm not sure if this means they'll come after or not.


    2)q: will there be underground biomes/updates to the underground? A:the worldgen code has been getting modified for a long while to make it easier to add in more biomes and stuff (this is relevant to 1.14 specifically as already revealed, but in a larger sense covers a whole lot more). This was in response to a direct question pertaining to the underground and future updates related to that. Speculation: sounds like the next several updates will be themed similarly to 1.14, likely following the choice outlines from the Minecon Earth mob poll (not necessarily in any particular order). The user-choice poll could be a recurring theme for this, potentially offering second chances to the three "gone forever" mobs depending on the reception of Mob A when released.


    3)q: where do endermites come from? A:regarding the "history" of The End in terms of development, the initial design called for a separate dimension that endermen used as a teleportation gateway (and Ender Hub?) to the other planes of existence. This dimension was where the endermites were coming from (apparently endermites are Minecraft's version of Star Trek tribbles). Fascinating bit of discarded lore, given that development has obviously gone in a different direction. dinnerbone did not flatly rule out it coming to Minecraft sometime in the future, but did say there was a very low likelihood of it happening.


    4)no new boss anytime soon. Obviously a very open-ended answer, since there's no direct refusal to add them.


    5)no controller support for Java, it would require extensive redesign of the UI and stuff. They COULD do it, they just feel that it would take too long and impact other things too much to spend the time getting it done.


    6)new slabs are coming (no specifics on what materials or timeframe). Vertical slabs are now possible, but Mojang doesn't feel like they fit the Minecraft theme. They are not refusing to implement them so much as putting them off for a rainy day when they have nothing more interesting to work on.


    7)bugfixing, specifically the detailed and organized work of mojira-based efforts that explain what the problem is and how to fix it, generally are more helpful to pointing Mojang in the right direction but generally don't actually focus on what the real bug is. This is typical of all programming, as bug results generally don't happen immediately where the problem actually is. Keep doing what you're doing, though, because shortcuts to the endzone are a good thing.

    Posted in: Recent Updates and Snapshots
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    posted a message on Update Aquatic (1.14): All Information We Have So Far

    Insomnia is going to be disabled on vanilla servers because of Mob B. Insomnia might give u some potion effects u cant get rid of unless you sleep. The problem with this is that on a server with over 30 people IT IS IMPOSSIBLE TO HAVE EVERYONE GO TO SLEEP. There will be people logging on constantly and not to mention the mods would have to be actively watching players 24/7. So Mob B already ruins Vanilla servers with their status. Thanks for nothing player base and mojang (seriously our own player base is a problem now as of minecon earth. We have noobs, hackers, and the players who are smart. The noobs were to blame for Mob B since they probably dont realize what it will do to smp servers).

    Then again, maybe they'll just take a page from current server sleep mechanics. On a server, only a certain number of people have to sleep in order to change to daytime. This could be applied in reverse, sort of, where those who sleep also remove the insomnia affect from everyone else as well (even if they didn't sleep). It would be the first effect of its kind, as previously the only effects you could get from someone else triggering it were command-based or via a limited group mechanic (ie, splash potions).

    Posted in: Recent Updates and Snapshots
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    posted a message on Why does this villager breeder produce 1 villager then just stop working?

    I'm pretty sure it's the zombie you have in the middle of the farm. I think the "ooh, look, a tater! Get it!" process gets trumped by the "Eeek! Zombie, run away!" process. I don't think villagers or zombies need line of sight to detect each other.


    Why it's even breeding at all probably has something to do with your trading efforts moreorless forcing the issue. Trading is one of 2 ways to get villagers in the mood to breed, the other is to feed them.

    Posted in: Survival Mode
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    posted a message on what should i build?

    Build a hunting lodge for vegans.

    Posted in: Survival Mode
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    posted a message on mobs spawning when light >7

    Sunlight propagates sideways, but only after it first lands on a block. Once it lands, it can travel in all 6 directions (up, down, north, south, east, and west). Each block it moves will reduce the light level by 1 until light level = 0. At light level 7, hostile mobs will spawn.


    If it helps, sunlight is minecraft water that has the added ability to flow upwards. The 3d diamond shape that the sunlight "flow" forms is not quite as big as the 2d diamond that minecraft water will form, however.

    Posted in: Survival Mode
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