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    posted a message on Snails , LL and fun
    ....

    snail shell be turned in to lapis lasuly


    ....

    I suspect this could be a reference to the way Murex sea snails have been historically used to obtain Tyrian Purple dye. The dye is obtained from their mucus, IRL, so if a similar mechanic were added to the gameit would likely make sense if using the snail in a caldron or maybe a furnace would give the player a 'royal' shade of blue, purple, or majenta dye. But that would consume the snail and not also produce snail flesh. I'm guessing the original suggestion was to use the snails as a substitute for the deep blue Lapis Lazuli dye.

    But, this could have been explained better in the original suggestion. :(
    Posted in: Suggestions
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    posted a message on Mithril. A new nether ore


    Maybe it'll be a different type of fish that lives under lava. A hell fish? Magma fish?


    That makes more sense. Probably something that should be in the original suggestion. Maybe mythical salamanders though?
    Posted in: Suggestions
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    posted a message on Mithril. A new nether ore



    Mithril ingots wont only be used for tools and armour, you will be able to craft other things, such as...the Mithril fishing rod, which will be like the normal fishing rod except that it will be able to fish in lava, and the fish you catch will already be cooked ....


    But how are there fish in the lava??
    Posted in: Suggestions
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    posted a message on A stick in the leaves

    A little off tpoic, but I think the real-life equivalent would be: find fallen branches to get sticks (green branches are difficult to break, because they bend), find rock/flint near river, scrape tree with rock/flint to get bark/fiber, combine rock/flint simple ax head and fallen wood stick with bark wrapping to make simple ax, use ax to collect larger pieces of wood....when you can't do the work in your hands alone, use wood from trees (gathered with simple ax) to craft a table to craft on.

    Posted in: Suggestions
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    posted a message on Any other adult minecrafters out there?
    Quote from husscraft138»

    ...I love the creative side of it, but am trying to do more in survival these days. Currently working on a castle project and fighting tooth and claw to resist the call of worldedit.


    You use a texture or resource pack it looks like.

    The castle looks good. is it made-up or based on photos or some of both?

    My inspiration has been pretty random. I renovate villages as I find them. I build houses for monsters when I find dungeons/spawners close to the surface. I have a 'base' inside a mountain. There are a few locations with barns, corrals, stables, coops, etc for the animals. A lighthouse. Various styles of houses. I'm building a cave base inspired by one I saw in a Youtube LP.

    I haven't tried a castle. The block = 1 meter thing is a challenge for me to understand, because it seems like when I make something the closest possible height/length it's really flat and plain - it's Minecraft. Then I see Let's Plays and Minecrafters talk about adding dimension and depth and...the walls of their houses are something like 6-10 feet thick. It just is one of those mental adjestments to the game. Does one try to make the build look right in the game, or make a plausible scale?
    Posted in: Discussion
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    posted a message on When are they going to fix beds?

    I once experienced the suffocating in the bed thing. It was when I slept in a bed that I had placed in a temporary house while traveling and the bed was positioned with the head of it within an alcove that was 2 blocks high and right up against a stone wall with terrain behind it.


    But, otherwise, when placing beds in rooms with 3 or more block ceiling height or when leaving space between wall and head of bed I have not experienced the suffocating thing.

    Posted in: Discussion
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    posted a message on Series of Monster-centric Builds for Near-surface Dungeons/Spawners

    I found an eighth suitable location while exploring. I had missed this one before, because it's in extreme hills, so although it's near surface it's also at a higher elevation, within a plateau type area.


    For this one, because it was near an existing location of a stable and barn I had built, I decided to go with a Ranch style house for the zombies. That style of house is wider than ones I used before, so only the central part of the structure is over the dungeon.


    It's not quite as zombiefied as it could be at the moment. Some boarded windows or broken doors could help with that, I think. Also, I based it on a photo of a fairly simple house, but I think, looking at other pictures, some stone elements could be added to the porch supports and things like that. Maybe landscaping.

    Posted in: Screenshots
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    posted a message on Series of Monster-centric Builds for Near-surface Dungeons/Spawners
    Quote from ScotsMiser»

    How much world did you have to explore to find seven "near-surface" spawners? (They strike me as being quite rare.)

    One minor point/nitpick re nomenclature:



    I did find some in-game while exploring, like the first of the spider spawners and the most recent zombie spawner, but others I found using a third party utility to scan the map for particular types of blocks. I think it was "Unmined". The explored area of the map is roughly 2-3K blocks from world spawn going north, west or south (east is mostly ocean).

    If the concept of "shotgun shack" is incorrect, then it could be my bad for misinterpreting sources. I did attempt to base the style on photos labeled in this style, and the inspiration came from a particular home make-over television show in which they were referring to a particular narrow style of house by this name.
    Posted in: Screenshots
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    posted a message on Penguin

    I support this with the condition that penguin and polar bears do not spawn in the same biome. A given snowy/cold biome can spawn one or the other, not both. Or, Penguin are restricted to cold ocean biomes and polar bears to cold land biomes. Something like that.

    Posted in: Suggestions
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    posted a message on Village In More Biomes~~~[Concept]

    I'm in the category of wanting to say "partial support" because I'm not sure if this concept improves the game for all play styles. I mean, is the suggestion for an option in world generation or for a proposed change to all world generations?


    If I may explain, my own playstyle does involve looking for villages and then enjoying the challenge of how to address their wonky generation to make them prettier and more functional for the villagers. There are lots of YouTube tutorials on how to make-over villages and other generated structures. So, yes, on the one hand, having more variety to start with in more locations could be a good thing from the point of view that it means more to work with for players who like to build in villages. But, on the other hand, if the world generation is stabilized it also removes some of the challenge and potentially the fun in trying to puzzle out how to make the gardens (farms?) sitting on cobblestone platforms work or how to address paths going up and down hills. And, more types of buildings (watchtowers, etc.) means the player doesn't have as much need to add their own buildings. If I see a village half generated on a river, for example, I'm likely to want to add my own fisherman's hut and fish monger shop.


    Also, igloos do have villagers now, right? So there's some possibility for the player to establish a village in a snowy area by building additional structures.


    Being villages presently can generate on biome borders (I mean they generate with the center in one and the outskirts of the village end up in a neaby biome) it does mean some villages generated in Plains end up with parts in Roofed Forest or Forest. And certainly the player can use the dark oak to build or redesign village structures. So, personally I don't see as much of as need to locate villages in those biomes. Though, maybe a smaller change to code could randomize the type of wood, stone, and planks used in any village, or check biome borders for the wood selection.


    But, I like the idea of some structure being in a mesa or extreme hills biome, like a red sandstone, or clay, or stone brick variant of a village. Because the way biomes and borders generate (except if someone has an amplified world option or something?) villages wouldn't as likely generate within the interior of extreme hills. But, maybe like others said that biome has a lonely feel, because I imagined an abandoned stone village that was built long ago before a earthquakes and lake migration made the terrain less suitable for settlement.


    But still, I like the concept of more variety to villages and support that.


    And I can see how additional types of villagers appeals to players who like to trade with them. And I understand additional villagers could warrant types of village structures in which they are able to generate along with a village.

    Posted in: Suggestions
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    posted a message on Lore - What is netherrack?
    Quote from Phlexor»

    Human flesh


    That's what I assumed, as well, that it followed 'soylent green' logic of this innocuous substance that everyone uses without stopping to think what it's made from.
    Posted in: Discussion
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    posted a message on Any other adult minecrafters out there?

    Not here to discuss servers.


    But I am an older lady and I do play this game. I used to play some years back, but I stopped for a while. I mentioned I remembered enjoying the game and wanted to play again. Then, my younger brother bought me my a copy for my birthday.


    I play cheats enabled, because I want to be able to switch gamemode quickly in the same world. I also often switch difficulty level depending on my mood. I don't want to 'win' the game or anything. I just like to spend time building some cute things. But I also do like the concept of earned resources that exists in survival mode. So, I mostly use creative when I'm working on terraforming or infrastructure for the greater good and survival when I want to use resources to build for my guy.

    Posted in: Discussion
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    posted a message on How do I enjoy this game again?

    I would say if someone lost interest in something they used to enjoy (and is not suffering from something like Depression, because that also can happen) that maybe they could ask theirself what aspects of the game they used to enjoy.


    It's difficult for other people to say what will make game interesting or not boring, again, because, honestly, not everyone enjoys the same things in the game.


    For example, I'm an old lady and basically a newb and I dislike all combat aspects, but I still have fun playing Minecraft because I personally enjoy the world-building. I like exploring, and exercizing agency in the world, and building roads between villages and making cute houses for monsters to live in.


    But that's not why someone else likes the game (I mean, there could be those people, but I know many others have different reasons.)


    Some people enjoy challenges like fighting monsters. Some like building bigger and better structures to the point where they construct whole kingdoms. Some like to go spelunking all the time. Some like to walk to the edge of the world. Some like to use redstone or noteblocks to make instruments or computers.


    Players need to seek what they like about the game.


    And, it's also OK to take breaks or quit. It is a game.

    Posted in: Discussion
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    posted a message on Two additional new compasses Obsidian Compass & Diamond Compass

    I didn't object to the gold version, and I don't see reason to object to these versions. They would aid a player with an immersive play style who wants to in-game mark a location to return to later (coordinates are the out-of-universe option). The recipes seem reasonably expensive for luxury items. The suggestion explain how the devices would work. Support.

    Posted in: Suggestions
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    posted a message on Ways to make people play Minecraft singleplayer again

    I play singleplayer. I also made a suggestion for a new mode in another thread. But even without that, I play cheaty singleplayer minecraft (I like to switch between survival and creative gamemodes in my world) nearly every day.


    I'd like to support others in their suggestions for new modes, but it wasn't really clear to me who would benefit from the suggested modes here.

    Posted in: Suggestions
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