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    posted a message on How to Make a Good Title for Your Suggestion

    Introduction

    It's no secret that there are do's and don'ts of making a suggestion. Now, one category of do's and don'ts for making a suggestion is titles. I'm going to discuss this today because I feel that some people don't quite understand what they should title their thread.


    What you shouldn't do:

    1. Don't write "click to read" or "READ PLS" in your suggestion title. It's immature, pointless, and makes people already have negative thoughts toward your suggestion when they click to read it.


    2. Don't be vague. Example: "New Block" or "Epic new mob." That's what the tags are for. Be specific in your suggestion titles.


    3. Don't overuse punctuation. Example: "Scorpions in deserts?!!?!?!?!?" Again, this is pointless and doesn't belong in your suggestion title. This is a thread for discussing and idea, not a clickbait YouTube video.


    4. DON'T MAKE YOUR TITLE ALL CAPITALIZED LIKE THIS. IT IS NOT NECESSARY.


    5. Don't say anything along the lines of, "Really Good Suggestion" in your title. I think everyone knows that you think your suggestion is good. If you don't think your suggestion is good, why are you posting it? Also note that it's better to not put "idea" or "suggestion" in your thread title. We know it's an idea. We can all see the forum title that says "Suggestions."


    Examples of a Bad Title: "EPIC NEW BIOME?!?!?!?!?!? (pls read)" & "Really good idea"


    What you should do:


    1. Make it brief. You don't need to describe everything in the title of your suggestion. Example: "Skeletons Dance To Music Disc 13 & 11," not, "When you play music disc 13 or music disc 11 skeletons in a 10 block radius of the jukebox should dance to it by bobbing their heads up and down." That second one was not even a title; it was a description. Keep it brief!


    2. Be specific. Example: "Coconut Crabs: a Danger to Beaches"


    3. Use correct capitalization. Example: "New Ore: Platinum," not "new ore: platinum." If you are unsure of how to capitalize titles, some quick research might do you well. It's not the end of the world if you forget to capitalize one word or if you capitalize "a" or "the" when you shouldn't. Just make sure it's not all lowercase.


    4. Use correct spelling. If you have access to auto-correct, you can use that. Otherwise you can google the spelling of a word if you don't know. Also, there's this magical red line that will be under misspelled words. (This line will underline things like Minecraft, too though.) Example: "More Boat Customization," not, "More baot costumezation."


    5. If you are doing a series of suggestions, indicate what part of the series each thread is in the title. Example: "Better Food: Part 1/2"


    Examples of a Good Title: "Couplers: The Fix For Minecarts" & "Tameable Penguins"


    Conclusion

    I hope this helped anyone that needed tips on how to title their suggestion. If there is something I left out, or you disagree with something on this list, please let me know. Thanks for reading! :cake: by JerenVidsPC

    Posted in: Discussion
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    posted a message on Update Aquatic (1.14): All Information We Have So Far

    Recent news regarding the new water physics have been revealed by Jeb, and I for one am a bit disappointed. :unsure:

    Seems like you need to right click a block, like a fence, with a bucket in order to "fill" the block with water, turning it into a source block. Otherwise, water will not flow through like it showed in the Update Aquatic reveal. Sounds really, really janky fix as a response to but muh farmz.

    Oh well. Thoughts? ^_^


    Added to the post. I hope that how they do it doesn't just make the water physics more inconsistent though; this seems like it could just make it more confusing.
    Posted in: Recent Updates and Snapshots
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    posted a message on Gold and Iron buttons
    Quote from Ethany525»

    Ok I've left many bad suggestions before but I had this great idea: Gold and Iron buttons! This is how they will work:


    Gold buttons send only a 2 block signal with your hand but they do a 1 block signal for each arrow in them. Perfect for minigames


    Iron buttons activate for 5-10 seconds but the more times they are hit the further the signal expands (5 blocks each hit)


    Hope you like my idea I really think that if Jeb saw this he would make it right away :D


    Edit: Oops didn't mean to make a cagtegory be biomes... How can I change that?



    These would be really useful and add consistency to game (i.e. Before you could only make iron/gold pressure plates, but not iron/gold buttons).


    Support!

    Posted in: Suggestions
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    posted a message on Farming Bug?

    I've had this issue before too. It's actually because the seeds aren't exposed to enough light. Try placing glowstone or a torch near it.

    Posted in: Discussion
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    posted a message on Collabrotive Suggesting- The Fourth Dimension (all welcome)
    Quote from fishg»

    The poll has closed, Wintry has won 6-2. Gelid will be used as the name of ice spear gauntlet instead. Wait, is the plural for Wintry Wintries or Wintrys?




    I would go with Wintries, because the actual word can be made into "wintrier" and "wintriest."

    Quote from fishg»

    The advancement page shouldn't be too difficult to make, though I agree that we should make it after finishing the dimension's content. Here's a basic outline based on what we have for now:


    1. Enter the dimension, maybe even make two if the way there is difficult

    1a. Kill a frore

    1aa. Obtain a veer shield

    1b. Ride a mammoth

    2. something, maybe find an artifact to take you to the dungeon (like eyes of ender)

    3. Enter the dungeon

    4. Defeat the boss




    Do you think crafting a Gelid should give the player an advancement?
    Quote from fishg»


    I think since the dragon and wither are so powerful, their drops become more like trophies. It really depends on how strong/rare we want to make this boss. If it's weaker than the other two, then it should drop something very useful. If it's rare and super hard to beat it might get away with a somewhat useful, more trophy drop. I vote for the boss to be weaker than the other two, but that's only my opinion.


    Regardless, I don't have any ideas for the boss drop. I don't think it should be a weapon, we already have the gelid and veer shield. If the totem of undying wasn't in the game I would suggest that tbh, something that is super helpful in a certain situation, but not something every player needs.


    The TNT vortex idea could work as some ultra powerful mob spawner, where all mobs in that location increase spawnrate by 20-50%. So placing it in your farm helps the animals, but in a mob grinder it spawns hostiles. That might work, but we should consider other options too.


    I think that there should be multiple bosses across the dimension, spawning a bit rarer than a nether fortress. That way on servers everyone can get a hand on the drop. If that were the case, how about the biome surrounding the dungeon is some sort of corrupted, twisted land that mammoths refuse to enter? After the boss is defeated the biome changes into a happier place and mammoths can enter. This would also indicate to player on servers which dungeons have been beaten and which haven't.




    I really like your idea for changing the area around the towers. Since there will be multiple towers, what about having more than one drop for the boss, and the one dropped being randomly selected? That would definitely encourage people to return to the dimension, and also make each player have a unique journey.

    Things Left To Suggest Or Finish (I'm probably leaving some things out):
    - Entrance to the dimension
    - Advancement page of the dimension
    - Dimension name [Frist, Frore, etc.]
    - Dungeon Towers; special mobs & boss
    - Will-o'-the Wisp
    - Plant that the Wintry eats
    - Other item required to craft Gelid
    - Eye-of-Ender-esque item used to find Dungeon Tower

    The Will-o'-the-Wisp mob could potentially be what's used to find the Dungeon Tower, though that might be too similar to the floating Eyes-of-Ender. Something else to consider is that it may also be interesting to leave that kind of mob/entity for a separate suggestion where it is in the Overworld, because it could make traveling between bases or villages quite interesting.

    Posted in: Discussion
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    posted a message on Sleep Adventure!!! :D (Suggestion)
    Quote from fishg»


    I think instead of annoying or rewarding the player at random, dreams should provide the player with knowledge. For example, maybe one dream could have them standing on the side of a cliff and then walking into a cave (with limited user interaction). The player continues through the cave system and eventually reaches a dungeon, where the dream ends.


    Now the player knows there's a dungeon in that cave system. Should they ever come across the cliff, they can go into the cave and follow the path shown to them to get to the dungeon.


    Another potential dream that falls more as a nightmare could be of the player's house/base burning, with the Wither looming overhead. But while this might constitute as a nightmare, it still provides knowledge- don't summon the Wither by your house.


    Basically have hundreds of these little dreams, each giving snippets of information on the larger world.


    This would be really cool and unique, though they'd have to be rare and balanced.
    Posted in: Suggestions
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    posted a message on Ships, Pirates, & More | Ocean Improvements Part 3/3 (Updated Jan. 13th, 2018)
    Quote from Wrangler1941»

    I like it, you will need to REALLY do some serious campaigning to get Mojang to adopt it. Movecraft ships are essentially world editing the ship for everytime they move. Unless they can somehow make it like the standard rowboat. They will likely not adopt it for Java Edition. I love it by the way. I wish they would adopt it.


    How would I do this, exactly? I guess someone could post it on the Minecraft Reddit, but even if it got popular it'd still take a lot of luck for Mojang to add it.
    Posted in: Suggestions
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    posted a message on Collabrotive Suggesting- The Fourth Dimension (all welcome)
    Quote from fishg»

    The advancement page for the frost dimension could be focused on slowly working your way towards that dungeon.



    The advancement page is something I completely forgot about. Shall we leave that for after we finish the bulk of the suggestion?

    Quote from fishg»

    Though the biggest question is what would this boss drop? Because the whole dimension is technically optional, I think it could be a very powerful item that helps you. The reward for killing the boss would be the main point of going here in the first place. Perhaps we should work this out after coming up with the boss so that it fits the theme, but still something to keep in the back of our minds.


    I think the boss drop should definitely be better than the Nether Star, because the Nether Star is only really used to make beacons, which are (in my opinion) of a disappointing amount of use. For me it's more about getting the beacon than what it actually does, like the Dragon Egg.

    We have to keep in mind, though, that while the item should be powerful, it shouldn't be of too much direct power. If that were the case, the dimension would sort of blend in with the game progression, which might get kind of weird. So far, the weapons we have discussed have not been of great magnitude due to their extreme amount of damage or reduction of damage, but rather the unique effects on battles they create and the new strategies that could then be used.

    One idea is to make some sort of TNT block as the drop, which, when placed underground, creates a giant, open cave full of fog and evil creatures. This isn't the most thought-out idea, though. Just putting it out there.

    Oh, and one other thing to think about is what happens when you defeat the boss. I think it would have been really cool if they made the end grow grass and become earth-like after you defeat the Ender Dragon, but this was not done. If we want to we could create some sort of effect similar to this upon the defeating of the dungeon boss in the new dimension.

    Quote from Ethany525»

    I know! Some sort of mob that has wings that are elytra! This dimension should be like POST POST POST POST POST POST POST POST POSTAH Enderdragon and these mobs could drop elytra for the powerful explorer



    This dimension differs from others; it isn't directly involved in the linear game progression. In other words, it's optional. You don't have to go through this dimension to progress through the game, but you can if you want (and there will be benefits).

    Posted in: Discussion
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    posted a message on Should add Deers
    Quote from fishg»

    I think deer would make for a good mob. However, I'm not sure they should drop meat. I know it takes away from the idea of hunting deer, but there's so much food in the game right now adding more feels like a waste on time on the developers. Sheep, cows, pigs, chickens, rabbits.. combined with all the fruit/vegetables, there's so many options. All the foods heal the exact same, but they don't stack together so they end up wasting inventory space. leftat least it would save us from another meat dropped from a passive animal.

    Deer dropping antlers would interesting, especially if deers were very evasive and hard to kill (like in some legends) so hanging antlers on you wall would feel like an accomplishment. I don't know about deer eating crops, that way be more annoying than fun. How about instead deer eat flowers?


    Support


    I agree that the food system is unbalanced and pretty crazy, but I don't think that should stop Mojang from adding deer to the game. Instead, reworks to the food and/or the hunger system should be made.
    Posted in: Suggestions
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    posted a message on Should add Deers

    I like everything except the deer dropping leather; I think that should be reserved for cows. Have you considered reindeer or caribou as variants of the deer?


    Mostly (95%) Support.

    Posted in: Suggestions
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    posted a message on Collabrotive Suggesting- The Fourth Dimension (all welcome)
    Quote from fishg»

    I can put "Frore" as a potential option for the dimension name poll that will eventually come (we haven't really decided on frist, its just the only one that's come up and stuck).


    Anyway, I like the Frore a lot! My one concern is it seems a bit OP, if a player has normal difficulty they first have snow messing with their screen plus mob attacking them twice a second, each for 9 HP. That's really fast for a stronger mob, frores would have an unarmed player dead within 1.5 seconds! I think the frore should attack for only 4.5 HP, or only hit once a second. I guess it could be nerfed to once per second, or maybe even once per 1.5 seconds. Also regular shields should be able to block snow (with the frore randomly flinging snow on players who dodged it previously in the fight). I was thinking the snow effect would only last a few seconds, so I'm not sure this is necessary. Then again, the shields are pretty big, so maybe it would make sense. I guess this wouldn't undermine the frore's power too much if it did its attacks sporadically. I'm assuming frores are a rarer mob based off their strength.


    The Veer Shield provides a strong reason for going to the frost dimension in the first place. It'd also be interesting to see in PVP situations. However I think 80% from the get go is a tad OP, maybe 60% for starters with enchantments increasing it? You make a good point. I'll make it a 50% chance. And why do frores drop chicken feathers along with frore feathers? Because frores have normal feathers, too, not just the special frore feathers. I guess I could make it to only frore feathers, though. Snow makes more sense imo. It wouldn't have snow on its back after it flung snow on you (its first attack), so this wouldn't make too much sense.


    These are all just minor critiscims though. All in all the frore is a great threat to the frost dimension. I got Badprenup's permission to use the cloud monster for our thread, so that plus the three finalized mobs and the ice troll gives us 5 mobs. Awesome! That's the amount of mobs that inhabit the Nether. Personally I find the Nether to be a bit lacking, so I think we should add a bit more here. The way the world generation is set up (giant 64 block tall glaciers), there's lots of space for caverns and ores. And if we wanted to still use the steampunk subtheme, there could also be dungeons filled with all sorts of crazy robots. If I remember correctly at one point we discussed a runic subtheme- could a will of the wisps type mob work to that effect? Maybe, but we shouldn't get too crazy with the features, as making the dimension too saturated might turn people (including Mojang) away. Mojang (or a mod maker) wouldn't want to add parts of the dimension; they'd want to add the entire thing, because otherwise people would complain. This is why we shouldn't go overboard in the quantity of features.



    Responses in bold. You make some good points. Some things I'd like to add is that the veer shield would have a few weaknesses; for example, it'd be a little heavier than the normal shield, meaning it would take slightly longer to go into "blocking mode." In addition to this, it would be unable to block the frore's attack due to it being smaller than the regular shield.

    Should I re-post the frore suggestion, or just update it?


    I think the dimension should have some sort of dungeon or boss structure. Mammoths would help you get to it, frores would add danger on the way, gelids/wintry and certain plants would help you in dungeon/frore fights, and the cold mob would act as a danger to the collection of said plants (and the killing of gelids/wintry). If we want to have a combat-based dimension, we should have a driving force to guide the player through a journey.

    Posted in: Discussion
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    posted a message on Small Suggestions
    Quote from augustroxy»

    An enchantment for boots that let you walk, sprint and jump around on the ocean floor at the same speed as if you're on land. Or maybe a potion.


    This is already in the game. The enchantment is called Depth Strider.
    Posted in: Suggestions
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    posted a message on Small Suggestions
    Quote from CoolBoyJose»

    Thats a very nice idea to promote trading, I believe as well that when villagers are armored (yes its possible) minecraft could make them to show the armor on their bodies instead of just knowing that they have it, and if that wasnt possible, to at least make one part of the armor to be shown, the helmet

    Yeah, it would be really cool if armor on villagers displayed properly. I think it would also be neat if blacksmiths (wearing iron or chain armor) would fight alongside the iron golems in the event of a zombie siege.
    Posted in: Suggestions
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    posted a message on Collabrotive Suggesting- The Fourth Dimension (all welcome)
    Quote from coolcat430»

    I really like the Frore idea, and I love the Veer Shield, although I think you should be able to block the snow effect with the shield, or at least halve the effect, it doesn't really make too much sense for you to not be able to.


    Do you mean normal shield or veer shield? I think being able to block the snow with the veer shield is a pretty good idea, but I don't know about the normal shield.

    Quote from coolcat430»

    Another thing, I think the names of the Frist dimensions and the Frore should be changed. Frist doesn't really sound like a dimension name to me, but Frore does, even without adding "dimension" onto the end of it. Frist however does sound sort of bouncy, with could work with a speedy raptor-like creature.


    I see where you're coming from with "Frore" sounding like a dimension name, but I don't think "Frist" sounds much like a creature. The only way I can see "Frist" being the name of a creature is if that creature was essentially a snow blaze, but we probably aren't going to do that because it's pretty cliche.

    Posted in: Discussion
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    posted a message on The X-files. Development now started.

    If you could figure out how to do it, a shape-shifting mob would be awesome. Do you think you could make multiple mobs, and have it kill itself and spawn the other mob?

    Posted in: WIP Mods
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